Trap
NormalGraydle Split
Archetype:
Graydle
View:
3401
Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn.
Graydle Split — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 50.5 · Deck: 56.8 · Meta: provisional
- Primary role: Combo enabler
Why it scores here
Graydle Split converts one face-up monster you control, plus the card itself, into up to two Graydle monsters with different names from the Deck, so its value is board conversion inside the Graydle engine rather than interaction. The 2 summoned bodies are destroyed in the End Phase, and the effect costs the equipped monster, so the card gains little lasting advantage. Its 45-deck, 2.02-copy presence and 12-archetype spread support a real, cheap role, but no combo data confirms how often it converts, so the score stays in the mid-50s. Its 500 ATK boost and the low opponent interaction add nothing to the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs a face-up monster you control as a target and runs in 45 of 45 sampled decks at about 2 copies each, but no combo or search-route data is supplied (inferred from text plus deck evidence). |
| Combo & Conversion | 60 | Text-only: one monster plus the card become up to two different-name Graydle Specials, and 40 to 44 partners in the sample are Graydle cards, which suggests the line is real (inferred, with decks as the only support). |
| Resource Economy | 40 | Spends the card and the equipped monster for two temporary bodies that leave in the End Phase, so net lasting advantage is about zero or negative (inferred from text). |
| Effect & Interaction | 10 | No opponent-facing removal: the destroyed monster is the one you equipped it to, so this is self-destruction rather than interaction (verified from card text). |
| Material Utility | 30 | No material role is stated in the text; the equipped monster is destroyed, and the summoned bodies are temporary (inferred from text). |
| Resilience & Flexibility | 35 | Equip-style use is exposed to negation or destruction in response, and the once-per-turn limit cuts redundancy; the 12-archetype spread adds some flexibility (inferred from text and deck spread). |
| Deck-Building Efficiency | 70 | Runs 1 to 3 copies with no garnet or lock; the cost is that its payoff needs Graydle targets, which limits it to Graydle-leaning builds (observed from deck copies and archetype spread). |
Calculation
Weight profile: Primary role Combo enabler only; no secondary role blend. Intrinsic ≈ 50.5, Deck ≈ 56.8, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts one monster into up to two different-name Graydle bodies from the Deck
- Appears in all 45 sampled decks at about 2 copies with no garnet or lock cost
- Spread across 12 archetypes, so it has more than one home
Weaknesses
- Destroys the monster it is equipped to, which is your own monster, so it costs board presence
- Summoned bodies are destroyed in the End Phase, so lasting advantage is limited
- Its payoff depends on Graydle targets in the Deck; it does nothing without them
Counters / choke points
- Negating or destroying the card in response to its activation
- Removing the targeted monster before resolution
Best use
Combo enabler: converts a Graydle monster into two different-name Graydle Specials inside the Graydle engine. Decks: Graydle. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: targets a face-up monster you control and equips it, gives +500 ATK, and once per turn can send itself to the GY to destroy the equipped monster and Special Summon 2 different-name Graydles from the Deck, destroyed in the End Phase; Appears in 45 decks; 22 (48.9%) are Graydle, 2.02 copies average; Top partners include Graydle Alligator, Graydle Cobra and Graydle Eagle at 100% co-occurrence
- Observed: Spread across 12 archetypes and 3 gameplay types in the sample; Median copies 2 (distribution 1:12, 2:20, 3:13)
- Inferred: Converts one monster into two bodies, which fits a Graydle combo engine; Lasting advantage is about zero because the summoned bodies are destroyed in the End Phase; Self-destruction of the equipped monster limits interaction value
- Data gaps: no combos supplied: combo conversion and starter/material frequency are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % comes from the 45-deck sample only card type recorded as 'Trap Card' but the text reads as an Equip Spell (equip-target mechanics, race 'Normal'); confirm the card type before relying on timing rules no Graydle monster text in the evidence, so the value of the two summoned bodies is unverified






